DBM Club Tournament 2004
A Player’s Perspective
Battle 7 – Early Carthaginians
Well, here we go, the penultimate battle (Dave and his
Italian Condottieri have withdrawn from the tournament basically
due to
the fact that he hasn’t yet fought any battles and there
are only about six weeks left before Christmas!). Bob’s had
mixed results with his Carthage army and seems to score 10-0 or
0-10 against most opponents. I’ve hovered around the 6-4
stalemate range for all my battles so it’ll be interesting
to see how this one pans out. From what I’ve seen and gathered,
Bob’s force consists of two main elements; a bunch of nasty
chariots (knights) and a horrible mass of spearmen. He also gets
a variety of options to tailor his force but as I don’t have
the army book containing his list I’m going into this blind.
I’m not too worried really as my list is fairly static. I
can have light horse and cavalry or cavalry and light horse.
Having defeated John’s knights, I’m unconcerned about
Bob’s and the rest of his force is slow-moving infantry that
I’ll be able to outflank or avoid. I’m planning to
increase the proportions of light horse in my army for this one.
The plan is that these will be able to take on the knights – preferably
in the flank – and to swing round to hit the flanks of the
spearmen. I’ve also radically changed the way that I use
the slaves (hordes) after the clash with John proved my suspicions
correct. These are now thrown out into the ground between my army
and the opposition. There they perform the following duties:
Delay The opposition is reduced to slow tactical movement early
on, further enhancing my early mobility advantage.
Disrupt I deploy them strung out singly across my frontage so that
when they are engaged by the enemy, they are usually flanked an
wiped out (no great loss to me as they aren’t intended to
actually win or kill anything!). Against certain foes (like knights
or other impetuous troops) this disrupts their lines early on.
Frustrate These slaves can be frustratingly stubborn sometimes
and are often only pushed back rather than destroyed outright.
I’ve noticed that many players become very frustrated to
have the bulk of their army held up by a few AP’s worth of
totally expendable troops…
So I’ll be using these slaves to try and mess up Bob’s
lines a bit. If I can get a few of his knights out of formation
I’ll have lots of light horse ready to pounce! I’ll
deploy two light horse commands, each intent on out flanking left
and right. With luck the hordes will disrupt his knights, but even
if not, I should be able to turn an end element and get a two-knight
kill in. If I can do this against the spearmen, it’ll be
a four-element kill! These kinds of losses very quickly mount up.
I’ll have a small cavalry reserve for more conventional actions
and to react to the unexpected. I plan to avoid anything I can’t
beat and basically to aggressively seek out the flanks.
Bob’s an experienced opponent though and it’ll be
a hard fight.
And so to the battle itself. Crucially I won the aggression roll
making me the attacker. This meant I would see where Bob set up
his knights, giving me the advantage I wanted as I could deploy
my hordes to counter him. I chose autumn to attack and we both
minimised our terrain, meaning that with only gentle hills, the
battlefield was effectively open. Perfect. The set up proceeded
at a pace and my plan was modified slightly in reaction to what
Bob was doing (something totally basic – taking account of
the enemy, which I rarely do!). As things kicked off, Bob dominated
the centre with a fearsome mass of spearmen. His chariots (hereby
referred to as knights – which is what they are classed as)
and some supporting light horse and auxilia held opposite my right.
Facing my left were a line of his allied light horse. Bob also
had two large reserve units of auxilia, that meant he outnumbered
me almost 2:1. Gulp!

I have nothing really that can take on the spearmen frontally
(without becoming bogged down in a brawl where Bob’s numbers
would eventually overwhelm me, or simply sweep me from the field)
so I opted to basically empty my centre. Only two hordes faced
them, with two artillery pieces back defending the baggage. This
effectively left my baggage open to be sacked, but Bob wisely chose
to avoid this trap. If his spears had charged across the field
to take this opportunity, it would have ended their involvement
in the game as they’d have not been able to redeploy from
my baseline.
I moved my cavalry across from their planned reserve stance to
face Bob’s allied light horse and I backed them up with my
first light horse command. My remaining light horse deployed opposite
his knights. The bulk of my hordes set up at the front, ready to
be ridden down, but hopefully disrupting the knights and allowing
my light horse to get in among them for some juicy kills.
Being the attacker, I had the first turn and got stuck into the
plan with some very aggressive advances. Basically I intended to
take the game by the scruff and not let go! With only two games
left I’m into ‘all or nothing mode’. My cavalry
steamed into his light horse, while my light horse swept his units
off of the flanking hill. In two turns of brutality, his command
broke and fled. Despite his allied general bravely fighting on,
it only served to delay my redeployment for a turn or two and pretty
soon my battle line had formed, ready to sweep in on the rest of
his army (and take his baggage to boot). During this massacre,
Bob had redeployed half his spearmen to try and protect against
this threat together with his remaining reserve auxilia. Meanwhile
in the centre, his psiloi swept my hordes aside and pressed on
into my bagage. Although my artillery repelled them, some psiloi
were getting close; but not close enough before the battle’s
end…

Over on my right, things were a little dicier. All but one of
my hordes were ridden down immediately – d’oh! They
normally put up more of a fight than that! The remaining horde
however, mounted a determined resistance, twice pushing back their
opponent! The complete destruction of the hordes is largely meaningless
to me as they do not contribute to my command or army demoralisation.
It would have been nice if a few more had survived though – to
break Bob’s knights formation up a bit more. However the
one stand did open up a little chink, and carefully, bit by bit
I commited the light horse behind. Knights beaten by light horse
are instantly destroyed and although Bob’s basic combat factors
were far superior to mine, my increased manoeuvrability meant that
I was able to stay out of combat where I needed to and commit critical
force where I could win. Slowly and steadily, Bob’s losses
mounted (I was still two elements from that command breaking at
the end) until finally I caught and killed his CinC. Bob’s
losses at this point meant he couldn’t make his command roll
and the whole army broke!
10-0 to me. Yaaayy! My first tournament 10-0. Although outnumbered
nearly 2:1, once again my kill ratio was huge. I lost 6 elements
in total, while Bob lost at least 25 (plus those that fled off
the board). That’s 4:1 losses. Unlike in other battles, however,
my army was able to reorder itself ready for a second engagement
so that I could actually exploit this loss rate. Even if Bob’s
general had survived, I was about to launch an assault on his centre
that (poor dice rolls aside) would have ended the game anyway.
His isolated infantry units were wide open to my light horse hitting
flanks and frankly, his auxilia reserves wouldn’t have even
slowed my cavalry down!

The plan worked perfectly in this battle. The hordes disrupted
the knights, allowing my light horse to engage peicemeal on their
terms and score kill after kill. The cavalry punched through his
light horse on my left, while my light horse here commanded the
localised flanks and were able to sweep past into his rear almost
unimpeded. A frontal attack on his central spearmen would have
been suicide and so I risked exposing my baggage and left the centre
open to him. As a result the spearmen – the bulk of his force – basically
took no part in the battle as I avoided and outflanked them consistently.
Bob’s a hard player, difficult to beat and is supremely
sporting and fun to game with and against. I’ve seen his
Carthage army in action before and usually he seems to use his
spearmen to close off a flank and his mounted troops to sweep in
from the other. I think his deviation from this model helped my
win as his mounted force was split, allowing me to concentrate
my force onto it bit by bit. The thing I feared most was him getting
his knights into my cavalry. In my experience, even my ‘superior’ graded
cavalry is consistently chopped up by knights.
All told this was a very enjoyable game, made all the more fun
for me as it’s my first 10-0 in the tournament.
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