DBM Club Tournament 2004
A Player’s Perspective
Battle 1 - Wars of the Roses (Tudor)
After several practice battles (mostly getting beaten against
Sung Chinese and Later Muslim Indian armies) I embarked on my first
tournament battle with some trepidation. The Tudor army is very
similar to the Sung Chinese in that it’s a ‘bill & bow’ affair.
The difference being that the Tudors are superior to the Sung and
have better mounted troops. I was not hopeful of a victory and
was concentrating on not getting beaten. Also, the most important
element of any battle is your opponent. I’ve only played
against Gary once; I slapped his Alans with a Roman force in DBA
a while back. This meant that he was largely an unknown quantity
for me; was he a skilled general? A sporting opponent? Hmm…
The battle set up was fine with a dawn kick-off, on a sunny autumn
day. I, rather predictably, was the invader (Aggression 4 does
that for you) and chose to place no terrain. Gary set up a scattering
of rough going that ended up mainly around the edges (except one
small patch slap bang in the middle). This suited me fine, but
when he didn’t place any TFs I realised I had misread his
army list and that he couldn’t have any. This meant that
my artillery command, dragged along specifically to sort out his
fortified elements, would be mostly useless. D’oh! Nevermind,
it’s my fault for misreading things.

So we planned deployment and Gary started by setting
up his whole army as a single command! My mind raced as I scanned
his force
to work out my options. I had very few, other than destroying 17
of his elements for a 10-0 win. A gargantuan task at any time but
with his army in a brutal massed block of mixed blades, bow and
artillery (most of it superior), flanked on the west by a large
mixed knight/cavalry unit, I was stumped.
I set up my three commands as per the deployment plan and looked
at the options. My Khitan on the eastern flank were facing his
flank secured on some rough ground held by Welsh Auxilia. No way
in there. I’ve tried fighting through this sort of terrain
and been royally battered. My Light Horse command faced off against
his mounted troops on the western flank and my artillery held my
centre behind the rough going.
After much beard-stroking I quickly formulated a plan as to what
I’d do against this massed Tudor command. It took me quite
a while to get over the fact that he had only one command, but
once I reconciled that I came up with the following.
His western flank was his exposed weak point, so I’d redeploy
the Khitan across to here. The light horse would pin him in place
while this happened. A combined cavalry / light horse assault would
take his mounted troops apart before he could redeploy. The artillery
would pick off what they could as he tried to redeploy forces across
to meet me. Frankly I thought it was a lost cause and I’d
considered sitting back and going for the 5-5 draw. But that would
be tedious.

And so it began. My light horse advanced, sending the fast troops
forwards to pin the Tudors on their lines. Meanwhile a small
group entered the western rough going and flushed out the Tudor
psiloi
there. The Khitan columned off west and marched in behind the
light horse. Half the Khitan deployed opposite Gary’s cavalry
and the rest columned through the rough ground and deployed facing
his western flank. While all this marvellous dressage was going
on amongst my troops, the Tudors (with a single, extremely unreliable
pip die!) struggled to turn some troops to face my Khitan. Also,
as one, the majority of his force attempted a massive wheel to
bring its frontage round to meet the threat.

Finally in place, my Khitan and elements of light horse (to kill
the knights) clamped round his western flank. It was frankly carnage
and within four turns of fighting he’d lost 15 ½ elements
to my none! My spirits were somewhat high to say the least and
I really thought I had the game. Spectators were sucking their
teeth, gasping at the brutality of it all and with only 1½ elements
left to lose, commiseration’s were in for Gary.
Then things started to go wrong. A particularly stubborn bowman
element and an equally obstinate set of blades started to inflict
losses on the Khitan. As more of his elements wheeled into bow
range the fragile break point of 5 was reached and the Khitan became
demoralised. Curses! I could see victory slipping away. But all
was not lost. With the time limit approaching I was still engaged
with the eastern flank of his wheeling force. With a bowman element
turned, if I destroyed it with my light horse it would take the
blades behind it as well, winning me the game. Yaay! In the last
combat of the final turn it came down to a 2-2 CF roll….Gary
won…OH WOE! Much wailing and gnashing of teeth! I’d
snatched defeat from the jaws of victory! And instead of a 9-1
win to me I suffered a 4-6 loss.
Nevermind, it was an excellent game and for most of the time I
had great fun basically taking his army to bits at will! Aside
from replacing the artillery with some Mongol Guard I wouldn’t
have done much different. That said, I’m considering dropping
the large Khitan force as it is very fragile (although 14 RegCv(S)
are VERY potent). I lost a couple of elements to bad positioning
in the recoils, but nothing that I’m really irritated at.
Not making mistakes is the first step to victory.
Gary’s Tudors were totally unwieldy with one command and
this allowed me complete free reign. Ultimately of course it won
him the game (as I had to destroy 17 elements to break him) although
it went to the last die roll! I’m happy with the result although
a 10-0 was open to me for 70% of the game. Oh well.
Gary was an excellent and sporting opponent and the game was played
in a good-natured manner. Everyone, including the spectators, seemed
to really enjoy themselves.
Addendum
Aha! It has subsequently come to light that Gary fielded an illegal
army! All armies must have at least two commands (despite the
Tudor list confusingly specifying only a minumum of 1). After
much discussion and a decision from Dave, the adjudicator, we’ve
decided that as no objection was raised at the time and the battle
was fought in good faith on both sides, the result would stand.
Fair go.
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